Oct 03, 2005, 04:14 AM // 04:14
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#121
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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ooo maybe for a new class you can have.... a... cant think of a good name but what theyd do is like copy other peoples skills... hmm...
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Oct 03, 2005, 04:15 AM // 04:15
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#122
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Quote:
Originally Posted by smurfhunter
ooo maybe for a new class you can have.... a... cant think of a good name but what theyd do is like copy other peoples skills... hmm...
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A mimic? This wouldn't work well... too many limitations... especially because mimics in other games only have one skill.
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Oct 03, 2005, 04:23 AM // 04:23
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#123
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Academy Page
Join Date: May 2005
Guild: Axes High Alumni [AXES]
Profession: E/N
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Besides, we already have Arcane Mimicry and Arcane Thievery... where do you go from there?
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Oct 03, 2005, 04:24 AM // 04:24
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#124
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by KvanCetre
A mimic? This wouldn't work well... too many limitations... especially because mimics in other games only have one skill.
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well you could be creative about it.
actually you cant.
yea this job would have one skill.. everything else would be kind of repeated.
maybe if you mix the napoleon class with this one and get a chameleon kinda thing?
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Oct 03, 2005, 05:10 AM // 05:10
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#125
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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My guess:
Wizard
Inventor (McGuyver-like)
Horsemen
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Oct 03, 2005, 05:30 AM // 05:30
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#126
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Frost Gate Guardian
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My honest estimate of what will be put in.. or what i should say would be the most powerful class.. would be one of two things...
Hair Ridden Douchbag
or
Bloody Tampon
the douch would shoot out a special chemical instantly killing all male characters and disrupting all female characters.
the bloody tampon would be similar....
(FYI.. this is what we call a dirty sarcastic joke... get over it!)
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Oct 03, 2005, 06:04 AM // 06:04
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#127
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Village Idiot or Beggar class! They can hang around all day going, "Can someone give me 7k so I can buy Droknar's Armor?"
Oh wait ... we already have that.
nm.
Then they should nerf that profession.
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Oct 03, 2005, 06:54 AM // 06:54
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#128
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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I think we need a melee class that can, maybe, use a one handed weapon in 2 hands and make better use of it, or maybe use two one-handed weapons, deal good damage and have great attack speed, but poor armor?
Or how about a skirmisher kind of class that has decent armor, and the ability to use a shield with a ranged weapon, like a javelin, and they would specialize in speed, range, and the balance between offense and defense.
Or how about just a class that can definitively counter rangers, because god knows there's a class-based counter to every other class, just like how necros counter warriors, monks counter necros, elementalists, and warriors, mesmers and rangers counter everyone, and warriors can't kill anyone on their own.
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Oct 03, 2005, 07:24 AM // 07:24
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#129
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Warriors can't kill anything on their own? Perhaps you never met my PvP Hammer Warrior. Weakness + Deep Wound + Knockdowns + beserker stance and For Great Justice....
Lots of adreniline, fast attack, you on the ground for most of the fight. Monks are usually down in a few seconds...unless they smite... in which case you avoid them.
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Oct 03, 2005, 07:56 AM // 07:56
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#130
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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If they're protected, using a stance, if you're blinded, your attack speed's hexed, youre adrenline gain's hexed, your move speed's gimped, if they mend the weakness before you get heavy blow off, if you get weakened yourself, then what happens?
Conditions have to be absolutely perfect for a warrior to be effective in PvP. Target needs rend, rigor, you need windbourne or they need to be crippled, etc. What happens if you can't hit jack during the 15 seconds of berserker stance/for great justice, and thusly don't get the adrenaline for your hammer chain? that's 30s recharge for zerker stance, 45 for great justice, not to mention you can't spare any energy because you need it to activate your stances.
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Oct 03, 2005, 08:09 AM // 08:09
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#131
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Ascalonian Squire
Join Date: Jul 2005
Profession: Mo/N
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Quote:
Originally Posted by smurfhunter
people keep suggesting a beserker.. maybe a drunk? how about something like an Alcoholic. with the special ability of er.. puke on foe. idk
i feel so creative right now
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drunken boxing class ftw. it could be agility/dodge base (so its different enough from a warrior who's based on defense), use fists to attack and be martial arts-like. finally something to do with all your dwarven ale! and not as lame as a ninja! the drunk attacking animations and combos would be almost as much fun as watching a female elementalist dance...
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Oct 03, 2005, 08:12 AM // 08:12
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#132
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Academy Page
Join Date: Jul 2005
Guild: Brotherhood Of Dark Yearning
Profession: W/Mo
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there have been alot of smart ideas.. and alot of dumb ones i wish some people would get over the stupid things like superman.. terrorists and things like that... its just plain stupidity... but i think yeah asplode made a good thing with the double weapons basically be able to use 2 one handed weapons with weaker armour and faster attack speed.. it would be a maybe called barbarian or berzerker..lol but thanks for all the awesome ideas on what might be in chapter 2, please if anyone else has any other GOOD and not stupid ideas please share it
Rome.
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Oct 03, 2005, 08:57 AM // 08:57
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#133
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Academy Page
Join Date: Jun 2005
Location: Brisbane, AUSTRALIA
Profession: W/Mo
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I'd be pretty happy if hey would just add a million more skills and add more skins to each charachter. I mean a lot of skins and skills and that would do me. Completely new charachters well I don't know they'd be overlapping different professions already existing maybe?
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Oct 03, 2005, 10:10 AM // 10:10
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#134
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Rt/N
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Im guessing they wil be rubbish and cheaply put together.
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Oct 03, 2005, 11:07 AM // 11:07
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#135
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Krytan Explorer
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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Storm Caller- Weather Manipulation.
Main Atribute- Preservierence - Because this class is extreamly Thin Skinned and armored, this atribute basicaly increases Armor.
Secondary Atributes- Self Explanatory
Wind
Rain
Snow
Basicaly it would be controlling weather, and its cast times are all 5 seconds and up, but its damage is SUPERIOUR to all other types. He could do 250 DMG per seconds for 2 seconds or sumthing. The Bad thing is that to control weather, you need to feel inward pain. To achieve this, the pants piece have negative health on them. (Health increasing with location you get it)
So Easy To kill, Easy to interupt, but if u dont killa nd or interupt you it kills ya hugely.
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Oct 03, 2005, 12:41 PM // 12:41
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#136
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Wilds Pathfinder
Join Date: Aug 2005
Location: Great Britain
Profession: W/P
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I guess the new professions will probably be sub-professions from the main ones. I mean apart from the dreaded rogue - ARGH - what else could they have? It would be really great if my warrior could wield some Japanese weapons, given that she has a Japanese name!
I'd give up my shield for a naginata any day
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Oct 03, 2005, 12:48 PM // 12:48
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#137
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Ascalonian Squire
Join Date: Sep 2005
Location: East asia
Profession: E/Me
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I really hope the new classes will be either adding ninjas or assassins like professions.
Its really cool to see a kunoichi sneaking around with a katana and throwing shurikens around!
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Oct 03, 2005, 01:54 PM // 13:54
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#138
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Frost Gate Guardian
Join Date: Jul 2005
Location: Grotto
Guild: War Machine International [WM]
Profession: Mo/E
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I belive I have heard once b4 that one of them will be Dwarf
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Oct 03, 2005, 03:03 PM // 15:03
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#139
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/Mo
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a whirling dervish sort of character?
would have a desert/middle eastern theme about them.
Dervishes have very weak armour but can wield blades in both hands and most of their attacks are spinning. It would be kind of like a up close aoe guy.
Other than a dervish arenanet really need to bring out a class that can heal others (monks are too needed atm).
The attributes for a dervish would be:
Double wielding (primary)
Evasion
Whirling (Close combat aoe similar to cyclone axe)
Enchanting (tonne of buffs to make those two weapons count )
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Oct 03, 2005, 03:20 PM // 15:20
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#140
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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what about a giant marshmellow. that would be sexy beyond belief
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